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| Interface Summary | |
|---|---|
| AttributeValidator | This interface must be implemented by classes that validate attribute values. |
| EventValidator | This interface must be implemented by objects that are able to validate events. |
| Class Summary | |
|---|---|
| CompositeState | |
| ConcurrentState | |
| Event | Represents an event that can be received by a state machine. |
| EventRepository | A MetaEvent container. |
| ExternalTransition | An external transition exits from its source state and enters its destination state even if the two are the same state. |
| FinalState | |
| InitialState | An initial state is a pseudo-state that represents the starting point of a sequential state. |
| InternalTransition | Am InternalTransition connects a state with itself and during its execution the state is not exited. |
| JunctionPoint | |
| Machine | |
| MetaAttribute | |
| MetaCompositeState | A MetaCompositeState is the configuration of a state that can have sub-states. |
| MetaConcurrentState | |
| MetaEvent | A MetaEvent is the configuration of an Event that can be sent
to a Machine. |
| MetaFinalState | |
| MetaInitialState | |
| MetaJunctionPoint | |
| MetaMachine | |
| MetaPseudoState | |
| MetaRealState | A MetaRealState is the configuration of a RealState, a state in which
a Machine can remain indefinitely. |
| MetaReferenceState | |
| MetaSequentialState | |
| MetaSimpleState | A MetaSimpleState represents the configuration of a simple state, a
state without sub-states. |
| MetaState | A MetaState represents the configuration of a possible state of a
Machine. |
| MetaStateChecker | |
| MetaStateFinder | |
| PseudoState | |
| Queue<T> | |
| RealState | Represents a stable state in which a Machine can be after an event
has been received. |
| ReferenceState | A ReferenceState is a state that represents a reference to another
state machine. |
| SequentialState | |
| SimpleState | |
| State | Represent a generic state. |
| StateMemento | Capture the internal representation of a state so to persist it. |
| Transition | A transition allows state changes when an event is received. |
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